Custom Renderworks options
Command |
Path |
View bar |
Custom Renderworks Options |
View > Rendering |
Custom render settings provide greater control over fine-quality rendering. These settings are used exclusively by the Custom Renderworks rendering mode. Custom geometry settings override the 3D Conversion Resolution setting on the 3D pane in Vectorworks preferences. These settings apply only to the current drawing and remain in effect in the current drawing until the settings are changed. In addition, the settings are saved when creating templates (see Concept: Templates).
To set Custom Renderworks rendering options:
Select the command.
Alternatively, if a different render mode is active, select the command under Options For Other Render Modes in the Current Render Mode menu on the View bar.
The Custom Renderworks Options dialog box opens. The default settings match Fast Renderworks rendering mode.
Click to show/hide the parameters.Click to show/hide the parameters.
Parameter |
Description |
Options |
Enabling the options allows for better quality, higher detailed rendering, but takes longer |
Anti-Aliasing |
Select for smoother edges on objects and textures; deselect for faster rendering with rougher edges |
Shadows |
Adds shadows for a higher degree of realism |
Textures |
Renders the textures assigned to objects; deselect for faster rendering |
Blurriness |
Renders textures with blurred reflectivity and/or blurred transparency (this can add significant rendering time) |
Displacement Mapping |
Renders with displacement mapping when a texture’s bump shader setting has a displacement height set; select the displacement mapping quality below. Deselect for faster rendering. |
Caustics |
Renders caustics from light objects that have Caustic Photons set to a value other than None from the Object Info palette (see Light source properties) |
Grass |
When a grass color shader is used for a texture, renders the blades of grass. When this option is deselected, the first shader color (or image) is used, but blades of grass are not rendered, saving rendering time for large surfaces or dense grass. |
Colors |
When selected, renders colors, and textures with colors; deselect to render colors as white |
Camera Effects |
When selected, the Renderworks camera effects settings for the active camera are used in the rendering (see Placing a Renderworks camera). When deselected, only the active camera’s position and orientation settings are used in the rendering. Renderworks camera effects are camera-dependent; activate the camera to see the effects in the rendering. |
Fullscreen Preview |
Immediately provides a full-screen preview at a very low resolution that is slow to resolve to final resolution; this is useful when working interactively to test rendering settings on a design layer. To save time, deselect this option when you're not making adjustments. Rendering occurs with final-rendered squares that populate the drawing. |
Lighting Options |
Click Lighting Options to quickly access the design layer’s or viewport’s lighting options dialog box |
Quality |
For each parameter, select the quality level. Higher quality results in better resolution of rendered images, with better texture detail and softer shadows, but takes more time. |
Quality Levels |
Conveniently sets the quality level of all the options at one time. Custom indicates that some options have different quality levels set. |
Curved Geometry |
Select the quality level for faceting of curved geometry (such as NURBS surfaces) |
Anti-Aliasing |
Select the quality level for anti-aliasing (smoothing) of edges on objects and textures |
Indirect Lighting |
Select the quality level for indirect lighting effects |
Soft Shadows |
Sets the quality level of shadows for light objects that have Soft Shadows enabled. For area and line lights, specifies the sampling quality of the light. |
Blurriness |
Select the quality level of textures with blurry reflectivity and/or transparency |
Environment Lighting |
Select the sampling quality level for environment background lighting. This option has no effect when indirect lighting is enabled for the lighting options. |
Displacement Mapping |
When enabled in the Options and set for a bump shader, select the quality of the displacement mapping. Higher quality is more realistic for fine displacement bumps, but will require longer rendering times. Rendering can be significantly slower with displacement mapping. |
Max Reflections |
Enter the number of levels of reflection among shiny surfaces; a higher value slows rendering, but can yield a more realistic image for scenes with many inter-reflecting objects |
When testing a rendering, set the Quality levels to low and turn Anti-Aliasing and even Shadows off. Lower rendering quality is offset by faster rendering times.
To create a "white card" or white model rendering, turn off textures and colors.